EmuNews

Citron

citron-neo/emulator

4 tracked updates · latest Apr 27, 2026

GitHub

2026-04-27

release
Release notes · 11 files

TOMODACHI LIFE RENDERS SO PERFECTLY you may as well frolick in the citrus fields with meadow peace! naturally this means the grass now renders 100% fine also fixed a lot of crashes related to audio more fw22 compatibility also mip map level fixes wohooo ffmpeg super updated now it's like better in every single way bunch of fixes to allow for full unity builds LONG LIVE THE UNITY BUILDS

2026-04-17

release
Release notes · 7 files

hello people made out of lemons, we bring bunch of random vulkan fixes, we nuked the garbage collector DEATH TO THE GARBAGE COLLECTOR RATATATATATAT!!!

  • TOMODACHI LIFE BOOTS AND WORKS :)
  • new revamped epic UI
  • UI with minigames and stuff (surprise me button)
  • fast rmx is now fast (used to be slow)
  • qlaunch be launching
  • atmosphere changes added to citron
  • firmware 21 stuffs
  • miscelly dynarmic spinlock optimizations

2026-03-27

release
Release notes · 7 files

PORTABLE MODE ON BY DEFAULT: this means you can use user folder naw fixes for audctl wrong init fixes for wrong ipc responses some fw22 fixes so it doesnt outright crash invalidated ALL shader cache (sorry) build fixes fun minigames spinny logo on about

2026-03-20

release
Release notes · 13 files

hello pookies this is the first stable build for citron neo

spinny logo: weee
new ISBERD implementation and gpu alloc ctx
new improved dynarmic: improved cpu performance for totk and other cpu intensive games
new gpu decoder that's homogenous: faster shader compilation
coalesced gpu pagetables: faster pagetable resolution, faster gpu mem access
fix the game list taking too long to load
port to freebsd
mario galaxy lag fixed
new forked mod download/compat list

expect increased CPU performance and very decreased CPU latency (basically lesser loading times and less stutter on CPU-intensive areas) continuity of android support is on the line, as nobody here really wants to update it as for the future of the project, the focus is on vulkan only; not necesarily making all games work astoundingly, but rather make the ones that work already work even better; i.e do fewer things right than to do many things wrong focus will primarily shift on maintenance of Dynarmic-GPLv3 as Citron NEO will be ground-zero for any improvements to Dynarmic-GPLv3 coming forward